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Game Designer Management - (US-WA-Redmond - 98074)

Minimum Education:
None
Jobcode:
L:91709273
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Job Title: Game Designer Management Job Category: Software Development Product: Games Date Posted: 09/24/2008 Job Code: 244823 Location: WA - Redmond Travel Required: Lead Designer Microsoft Game Studios' Halo team is looking for a strong Lead Designer to help develop a new experience in the Halo universe. This is your chance to contribute to one of the most exciting and creative properties in the entertainment industry. The Lead Designer for this team will work closely with the Creative Director and Executive Producer to help execute on the project vision and goals. He/she will bring a collaborative spirit and excellent organizational skills to guide the day-to-day tasks of the design team as well as act as the liaison between designers and the other disciplines. The ideal candidate is able to look across all design aspects of the game - core mechanics, UI, pacing, camera, balance, and provide the right solutions at the right time. RESPONSIBILITIES Set clear creative goals and deliverables with the Creative Director; lead and focus efforts across the design team to ensure a cohesive experience across the game Communicate and evolve the game design vision from concept to shelf Manage the design team to successfully meet all project goals Create and maintain the Game Design Document and all associated documentation Coordinate workflow, scheduling, and task assignments across the design team and in conjunction with other core disciplines Build and maintain a collaborative relationship with Art, Dev, Audio, and Production that ensures a best-in-industry design process Provide training, guidance/feedback, and mentorship to other designers QUALIFICATIONS/SKILLS Experience leading and managing collaborative design teams Must have shipped at least 2 AAA console games as a Lead Designer Hands-on experience as a lead in one or more game design disciplines Excellent communication skills - a strong ability to work across disciplines to gather feedback and address cross-functional design issues Ability to shepherd non-creative folk through the creative process; ability to drive a strong creative vision while also keeping that vision agile Deep understanding of the game market, strong ability to analyze the competitive market and quickly identify key strengths and weaknesses

Microsoft Entertainment & Devices

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